
About
I am a Lead Concept Artist at VOLTA, specializing in keyframe and marketing illustrations for AAA console and PC titles, while overseeing artistic quality and consistency across projects. Previously, I led a team at Share Creators, contributing to well-known franchises such as Diablo Immortal and PUBG, and began my career at CGF working on film production, matte paintings, and storyboards for final shots.
Alongside my professional career in visual development, I actively direct and produce independent cinematic projects. I have directed music videos and am currently developing short films using Unreal Engine 5. These personal projects allow me to push the boundaries of real-time storytelling, bridging the gap between traditional concept art and modern technical pipelines.


